Anime Dungeons How to Choose Your Class
Starter picks and unlock paths explained for beta
Class choice shapes your entire Anime Dungeons experience. Talk to Judas (Gojo NPC) in the lobby to select among the confirmed roster: Warrior, Mage, and Assassin at the start, with Knight, Archmage, and Void Reaper unlocking after specific criteria. This guide explains playstyles, who should pick what, and how class choice interacts with heroes, weapons, and spells.
Unlocking later classes? When you are ready to chase Knight, Archmage, or Void Reaper without stalling your starter progress, open the dedicated unlock classes guide for prep checklists, farming routes, and clean pivot steps.
Warrior — durable melee foundation
Warrior is the recommended first pick for most players. You stay close to enemies, absorb mistakes better, and learn pack pathing without dying to every telegraphed slam. Pair Warrior with defensive traits and solid armor upgrades. See the Warrior build for loadout ideas and the weapons tier list for melee options that match the kit.
Mage — ranged pressure and cooldowns
Mage rewards players who track ability timers and keep distance. Your damage spikes come from E and F windows rather than endless M1 spam. Mage shines in rooms where kiting is possible, but struggles if you panic into corners. Study controls until dodge muscle memory is automatic, then open the Mage build.
Assassin — high reward mobility
Assassin is for players who already dodge well. You delete priority targets when positioned correctly and fold when you greed. If Demon Train feels chaotic, master Warrior or Mage first. Once comfortable, Assassin clears accelerate dramatically—details in the Assassin build.
Unlock classes: Knight, Archmage, Void Reaper
These three appear after meeting unlock criteria teased in trailers and Discord. Knight typically leans tankier than base Warrior, Archmage extends Mage identity into heavier spellcasting, and Void Reaper occupies a high-skill hybrid fantasy. Do not stall your account waiting for unlocks—progress a starter class, farm dungeons, and pivot when criteria become available. For the full unlock playbook—including prep checklists per class—read how to unlock Knight, Archmage, and Void Reaper. Track criteria changes in the update log.
How class pairs with heroes and spells
Heroes grant passives that can cover class weaknesses: sustain for Assassin, cooldown support for Mage, or damage amp for Warrior. Spells should complement, not duplicate, your kit. Browse hero rolling, hero tiers, and spell tiers after you lock a class identity.
Should you reroll your class?
In beta, experimenting is normal. If your clears feel miserable after several Demon Train runs, switch before investing heavy upgrade materials. Keep notes on which rooms punish your kit. Class tier placement on the class tier list is a snapshot, not a lifelong sentence.
Party composition tips
Mixed parties outperform triple identical kits. A Warrior can hold space while a Mage deletes packs and an Assassin bursts elites. Communicate ultimate or ability windows. Solo players should pick the class that matches their comfort with melee ranges rather than chasing whoever is labeled strongest on social media that day.
Keep exploring the wiki
Continue with the beginner guide, Anime Dungeons codes, tier list hub, builds hub, dungeon walkthrough hub, updates, official links, and the trait reroll planner. Sibling pages in this section also link to each other so you can compare options without bouncing back to search.
Extended strategy notes for long-term progression
Sustainable Anime Dungeons progress comes from looping three activities: learning a mechanic, earning a targeted upgrade, and proving that upgrade in the next dungeon. Players who only grind without learning eventually stall. Players who only watch guides without grinding never test timing. Put both on your weekly schedule.
Use the guides hub when you are confused, the tier list hub when you are choosing between drops, the builds hub when your kit feels unfocused, and the updates hub when the game suddenly feels different after a patch. The scripts page is optional and risk-heavy; most accounts will be healthier ignoring automation until the beta economy stabilizes.
Resource pacing matters as much as raw power. Gems from codes, Trait Rerolls, and dungeon currencies should map to bottlenecks you can describe in one sentence. “I die to pack mages” is a bottleneck. “I want something new” is not. The trait reroll planner exists to enforce that honesty before you click reroll again.
Finally, protect your attention from lookalike content. Anime Dungeon Fighters guides, unrelated Trello boards, and fake code embeds waste evenings. Keep official links and this wiki bookmarked, confirm place ID 70863683083739, and you will spend more time clearing Ice Forest and less time debugging why someone else’s code list does nothing.
Frequently Asked Questions
Quick answers to the most common questions.
How many classes are in Anime Dungeons?
Six confirmed: Warrior, Mage, Assassin at start; Knight, Archmage, and Void Reaper unlock later.
Who is the class NPC?
Judas, often called the Gojo NPC, handles class selection in the lobby.
Can I change classes later?
Yes in practice during beta progression—confirm any costs or locks in the current patch notes.
Best class for solo play?
Warrior for consistency; Assassin if your dodge timing is already strong.
Best class for co-op?
Any starter works. Mix roles so the party covers melee pressure and ranged clear.